Monday, 26 January 2015

Hi guys,


All the new data now saves to the level file and loads into game. The game now takes the data and the baddies are now working ( only got the arrow type of baddies working for now). the next baddie type i will implement are the monsters.

I will put a short video of the game on soon to show you my progress so far. the arrows are fully implemented now with the collision detection working. once i have implemented the monster type baddies i will work on improving some of the graphics.

I will put some more baddies in the other levels and then i will upload a beta version of the game to google play so that you can try out the game as it is at the moment, your comments, suggestions and bugs will be welcome from u all to help me improve the game.

Saturday, 17 January 2015

hi guys,

Been coding the baddies menu to get all the buttons and edit boxes to work the way they should. You can now also pick a start and end positions of the baddie. This all seems to work as it should.
I have only implemented the types that i use for this game at he moment which is the arrow and monster type. I now have to let the program save all the new data along with the save game file in such a way that it can be loaded into the game which in turn takes the data and makes all the baddies appear in the game. This might take a bit of time to code this but i will keep you posted on my progress as usual.


here is a video on my progress of the placement editor.


                                       
Placement Editor

Monday, 5 January 2015

Hi Guys, Fixed a bug in editor where the tiles were not being placed correctly sometimes.

Below is a screenshot of the baddies menu, which will allow me to add obstacles in the game to make it more challenging.

I am going to add the arrow and monster types for the moment in this game as that is all i need at the moment. The arrow type is like an arrow is being fired from a bow, it shoots out from one tile and flies across the room until it gets to another tile, always in one direction, either right to left or left to right. the only settings this type needs is the start/end positions, speed and delay. The delay setting is the delay between each arrow type being fired.
The monster type needs the settings start/end position, speed and delay. the direction for this type is worked out by the start and end positions and they can travel continuously from left to right and back again or up and down continuously.

Baddies Menu

I now have to implement these into the editor, i keep you updated as i complete this.

Baddie Menu now displays in editor and the cancel button is functional.

Tuesday, 30 December 2014

Hi Guys I think i have Sarah`s movement the way i like it for now ( i might change my mind of course as the game develops). Next i am going to work on the editor a bit and add the ability to add baddies to the game, which without these the game would be far too easy and boring. The editor will have the ability to add different baddies eventually but i will start with only a few at the moment, the ones i want to add are monsters moving left/right, up/down and firing arrows to avoid. I am going to design the menu for this and will post it when finished then the work will start to implement the chosen features into the game. Once this is done and working i will place a beta version of the game in the app store for you all to try out, so that you can give me some feedback on the game for me to work with and make game better.

Saturday, 20 December 2014

Hey Guys, Been working on the movement of Sarah to try and get it just right, been trying lots of different things, but been finding it rather difficult. I know seem to think i have it right but need to change the way that the code checks for Sarah touching the platforms, so that she only jumps when her feet are touching the ground and if she is not then she falls down to the next platform. i was currently using a different algorithm to check this that just didnt feel right. hopefully when i have the code rewritten, to take the changes i want into account, then everything will work out the way it should. I need to get the movement right or the game will not play correctly, it will also help with making the game more challenging and fun to play (hopefully). This is taking longer than i hoped it would take, but feel it will make a huge difference to the gameplay. Once the movement of sarah is sorted I was thinking of releasing a beta of the game so that you could all try it out and give me some sort of feedback on what you all think, and would be a great help in playtesting the game before final release. This would help me find bugs, so that they can be fixed and you could give me feedback on the things that you like about the game and things you dont like about it.

Sunday, 14 December 2014

Hey Guys.

Fixed jumping sound bug where the pickup sound was being played instead.
Fixed Pickup sound not being played when collecting stars.

Tweaked Sarah`s movement she now walks slightly slower and does not jump so high.

I also want to tweak the way sarah stands on platforms, she can stand on platforms even if her feet are not on top of them, I want her to slide of and fall if her feet are not on platform. another thing i would like is for sarah to have a bit of momentum and not stop suddenly when you stop moving her left or right, i would like her to slide a bit before coming to a stop.

all the movement tweaks will make the game a bit better and more challenging to judge the jumps, currently the game is a bit too easy to move sarah, i also want to add a few more hazards for sarah to avoid, i dont want to make the game too easy :-) .


Added a gaming store to my blog, why not visit it for all your gaming needs

Wednesday, 3 December 2014

Hi folks,

Not posted for longer than usual because i have treated myself to a wii u, so been playing some games in my spare time, but hopefully get some more coding done more often now.

Designed the settings menu graphic, this will allow you to change the volume of the music and sound effects within the game.
Had to redesign the settings menu as it was a bit too big and did not look right on mobile devices.
This has all been coded and everything works fine now, had to rewrite code for the sound effects and music to accept the users settings as the volume for all sound was hard coded to 100%


Settings Menu

Designed a bitmap font for use in game.
Fixed a bug where the first  time you played game it was not going to select level menu and just starting from first level.
Fixed a bug where jumping sound effect was not playing on first time play.

Added new graphic for spikes
New spike graphic
Fixed a bug where the game was unlocking levels where they should have been locked.