Platform Game To Do List

This page will tell you the features i want to add to the platform game. This list will grow as I develop the game , some features might not make it into final game.

Features highlighted in purple have been added to the game.


  • Add main menu with the following options:-
    • Play game.
    • Select level.
    • Credits.
    • Instructions.
    • Settings.
  • Limit character movement so player does not fall off end of game world.
    • Get editor to work out game world length. (currently have to enter it manually)
  • Add new platforms
    • moving platforms    
      •  character cant jump on moving platform (fix)
    • one way platforms            
    • exploding platforms          
    • crumbling platforms          
    • icy platforms                    
    • conveyor belt  platforms
  • Add splash screen when loading game.
  • Add loading game animated sprite
  • Add select level menu option.
  • Add background graphics:-
    • main menu.
    • in game.
    • end game scores
  • Make a new font for use in game.
  • Score screen for end of level, to tally up points scored.
    •  total stars
    •  total jewels (small number in each world, harder to get to than stars, maybe hidden)
    • time bonus (you have a time limit, time left for bonus score)
    • total score
  • Ability to pause game with options to
    •  restart level
    • continue game
    • quit level
    • quit game.
  • Add settings screen
    • turn music on/off
    • volume
    • sound effects on/off
  • When you lose a life one of hearts empties to leave outline, currently it disappears.
  • Character dies
    • Die when no hearts left.
    • Die when fall from great height
  • Lose health heart
    • touch spikes
    • touch baddies
    • touch arrows
  • Character death sequence.
    • Show current level score
    • show final total game score
  • Add obstacles
    • baddies
    • spikes
    • arrows
    • cannonballs
    • falling rocks
  • Add collectible items
    •  Stars
    • Jewels
  • Change size of spring (take away transparent section) as sprite collision detects when it hit transparent section to jump which make it look like you are actually jumping before you hit the spring.
  • Start door: where player starts game in level
  • end door: where the level ends when flag reached.
  • make collision detection below your character more precise. currently even if  characters feet are not on platform you are still standing on it, rather than falling off.

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