Highlighted features have been added.
- Set counter
- for stars
- blocks used
- add number of blocks used to save feature so that game knows how many blocks to load. this is currently entered manually.
- Add a settings feature for the level being designed for:-
- Game world name.
- game world height.
- editor works this out as you create level
- Game world width.
- Editor works this out as you create level
- Allow level to be reloaded into editor to make adjustments.
- Ability to rotate objects.
- Ability to set two points which an object will move between.
- for baddies
- for moving platforms
- if you click on a previously placed object, display its stats with option to delete object.
- work out a new file structure to make it easier to load levels into game, and save and load from editor
- Add delete block function
- Add delete all function
- Add Baddies menu: so you can select from different types and give them all the settings you need for them
- Falling (like dropping something from above)
- One way (like an arrow firing from a bow)
- back and forward (like moving left and right continuously)
- up and down
- canon (which would have a projectile being fired in an arc)
- crusher (a block coming from above to crush you then goes back up after a set time)
- Spikes (spike coming up through the floor to spike you then lower themselves back down after set time
- Add moving platforms (Allow you to pick two locations that platforms move between)
- Add function to delete moving platforms
- Add a home and end key to the editor to make navigation of a level a lot quicker.
- Add a start/end button.
- start button is where you appear within level at start
- end is where you need to go to to finish current level
- Highlight currently selected tile, so you can see instantly which tile is currently selected for placement.
No comments:
Post a Comment