Saturday, 31 October 2015

hey guys,

That`s all the levels for worlds 1 and 2 complete ready for release.

I am now testing the game and have a few minor adjustments to make.

Fixes and adjustments

  • I have resized the baddies for world 2 as they were the wrong size and were not appearing on the platforms correctly.
  • Adjusted positions of the arrows.
  • music in the  game now plays full version instead of short version.
  • tiny text was being displayed at start of level in arcade mode, this has now been deleted.
  • moving platforms now appear in front of trees, where previously they would disappear behind them.
  • made the left/right buttons a little larger.

Wednesday, 21 October 2015

Hey guys,

Not updated for ages as i have been working loads and not had a lot of spare time, but i have been putting in the odd hour or two when i have been able to.
Anyway i am now on the final level of the game, i will release game after this has been completed and the game has been tested thoroughly.
This release of the game will have 2 worlds with 12 levels in each. I also plan on adding a third world when i have time, but this will be uploaded at a later date.

I have a few minor adjustments to make to the gameplay but nothing major ( I think), i have also managed to finally fix the crashing problem which occurred when i was deleting images before i was deleting the sprites, this caused the cash as once the image was deleted the sprites had no image to display.



I changed the amount of stars needed to get an extra life from 100 to 50, this helps with the harder levels as they were hard to finish without losing a life, although it is possible.

I will upload a new video just before release at the end of the month.

Thanks for all your patience as i have taken a lot of time over this game. At times i thought that I was trying to make a game that i was not able to complete, but i have managed to find solutions to all the problems i have encountered ,even though some have taken ages to sort out, and i actually gave up several times only to come back to coding when the solution came to me.

Tuesday, 29 September 2015

hey guys,

Working on world 2 levels just now.

Changed the time to complete level from 500 seconds to 200 seconds, the previous time was far too long to complete the levels and 200 seconds seems much better and more challenging.
if you cannot complete level in time specified the counter continues to countdown and you end up with a negative score and the end of level.

Created some graphics for the world selection function.
world selection function now implemented and working.
Had to flip graphics for the flying monsters in world 2 as they were flying backwards.

Have to apologise to folks as i have to put the release date back to end of October, finding it hard to spend lots of time finishing off game, with full time job and family commitments, finding it hard to complete it in the little spare time i have every week.

Friday, 18 September 2015

Hey Guys,

still working on the levels.

World 1 is now finished, working on world 2 now, might release game when world 2 is finished and update when world 3 is finished, which would not take too long as everything else has been done and can concentrate on the level design.

Added a jewel count to the level editor as i was losing count of the jewels in the level, makes it a lot easier to keep track of the jewels without having to scroll through the whole level to count the jewels.

I have also fixed a small bug in the editor which took me to the wrong place in the level when i clicked on the end button, should have taken me to the end of the level (bottom right of level) , this has now been fixed.

I have uploaded the game as it is with the complete first world for you all to try.

Download from google play store here
Might take a couple of hours before new version appears in google play store.

Tuesday, 8 September 2015

Hey guys,

This is a short update to let you know what i have been doing, not much coding apart from the odd tweak here and there. Mostly been working on creating  levels. The level editor has a slight bug where the baddies are not being saved correctly sometimes, so have to track the error down manually or restart the level completely sometimes. I have tried tracking the bug down but because it only happens sometimes it is difficult and would rather spend the time getting the levels completed rather than wasting time trying to fix the bug. I have tried but spent a whole day trying to find it with no success. going to rewrite the whole function again once the game is finished.

Still working on the levels, world 1 almost finished. its taking longer than i thought it would to create the levels which includes, designing and playtesting , whilst trying to make the levels challenging.

I hope to finish off all the levels and release the game at the end of the month.

Wednesday, 26 August 2015

hey guys,

Not made much progress on game as i have been working a lot, but should be able to get back to it now. I was hoping to release game at end of August but due to work i have to move the release date until the end of September.

I have started working on the levels that need to be created for the game, This is proving to take quite a bit of time as, i have to test the levels and make sure that everything can be completed and that there is not anywhere that you can get stuck, or levels that are just too hard or impossible to complete.
I am getting there though, I have also added some more varied graphics for the monsters and baddies.

Still a bit more finishing touches as well but i am getting there, just going to take me a bit longer than i would have liked.

Sunday, 16 August 2015

Hey guys,

As i was play testing the game, I noticed that the menu titles were not the same for every menu, nearly, but not quite. I noticed that some had a slightly different font, some had a slightly thicker border, font sizes were different. I have now to go round them all and get some sort of consistency. That`s what i get for not writing down the font,sizes or styles used, and relying on my memory.

Im also starting to create more levels for the final release of the game, hopefully i can make these more challenging as the game progresses.




Improvements:
  • Changed all the menus so that they have a standard look.
  • Added game save facility, so that your progress in casual mode is saved along with how well you have done in each level. 
Changes:

  • Changed size of the settings screen as it was too big and i was changing size within code. This has now been made smaller so it will save space and not needing to resize in game.
  • stars collected were not being displayed in casual mode, this has now been fixed.
Bug fixes:

  • Fixed: progress in levels was not saving correctly.
  • Fixed: sound for extra life was being played when sound was set to 0% in settings

Known issues:


  • Game still crashing sometimes when loading new level in pc version, not as much as before though.
  • Cant enter a space when entering name in high score screen on mobile version.