Still got an issue where the level data is not being stored correctly, I made a large level, saved it then tried to playtest it , but it did not load correctly. No baddies were loaded and the start position of Sarah was not correct. Must be that somewhere in code, probably when im adding baddies to the game, something is not being saved correctly. I will track it down, but will take some time.
Additions and bug fixes
- Created 4 new levels, which will be available in the new beta version.
- Taken out all pause routines that i had inserted so that i could see how things were happening and to read certain settings within game.
- Changed position of timer and lives left. New position seems more logical.
- Added a skip function to the score screen, when screen is touched total score is displayed without having to wait for it to tally up. (speeds things up a bit for the player).
- Added jewels to the game. There are five jewels in each level to collect, which are usually placed in hard to get places.
Im currently working on the star level rating system. Each level will have a maximum rating of 3 stars, 1 star for all stars collected in level, 1 star for all jewels collected in level and another star for level completed within time limit. This system gives players something to achieve within each level rather than just getting to the end of level exit. Also adds some replayability to the game, to try and get maximum stars for each level.
I might also add a system where the next world is only unlocked when a certain number of stars is unlocked in world before it and not when the end has been reached in all levels. Not sure about this though. Do you have any thoughts? let me know by commenting :-)
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