Sunday 28 June 2015

Hey Guys,

Been working on the star grading system for each level, so you know how well you have done in each level.

Had a thought... Might add two game play modes to game. mode 1 would be like a casual mode where you would try to complete game as you would trying to collect everything and doing it in time limit to get 3 level stars, objective in this mode would be trying to get 3 stars on every level. mode 2 would be like an arcade mode where you always start at level one and you do not need to collect everything, just get to end of level, in this mode you would get scored for everything and the total score would be displayed as you play, this mode would also have an online high score table for everyone to take part in and see if you can join the elite players.

the Arcade mode would make it much more playable with players competing to get onto online scoring tables.

This would probably take some time to implement, so might just release the original version without the 2 gameplay modes, i`ll see what happens, in the meantime back to coding.

Bug fixes and additions


  • Star grading system works at end of level. Stars are displayed depending on how well you have done in level.
  • Star grading now displayed in level select menu. Each level completed now shows how well you have done in it.
  • fixed bug where level star grading was not being displayed correctly if level was replayed.
  • Fixed a bug where sound was sometimes not played when tallying up score at end of level.
  • fixed a bug where some sprites were being checked for collisions after being deleted.
  • Designed the graphic for the final score screen. (for arcade mode)

Wednesday 24 June 2015

Hi guys,


Still got an issue where the level data is not being stored correctly, I made a large level, saved it then tried to playtest it , but it did not load correctly. No baddies were loaded and the start position of Sarah was not correct. Must be that somewhere in code, probably when im adding baddies to the game, something is not being saved correctly. I will track it down, but will take some time.

Additions and bug fixes


  • Created 4 new levels, which will be available in the new beta version.
  • Taken out all pause routines that i had inserted so that i could see how things were happening and to read certain settings within game.
  • Changed position of timer and lives left. New position seems more logical.
  • Added a skip function to the score screen, when screen is touched total score is displayed without having to wait  for it to tally up. (speeds things up a bit for the player).
  • Added jewels to the game. There are five jewels in each level to collect, which are usually placed in hard to get places.

Im currently working on the star level rating system. Each level will have a maximum rating of 3 stars, 1 star for all stars collected in level, 1 star for all jewels collected in level and another star for level completed within time limit. This system gives players something to achieve within each level rather than just getting to the end of level exit. Also adds some replayability to the game, to try and get maximum stars for each level.

I might also add a system where the next world is only unlocked when a certain number of stars is unlocked in world before it and not when the end has been reached in all levels. Not sure about this though. Do you have any thoughts? let me know by commenting :-)

Sunday 14 June 2015

hi Guys,

Still trying to tidy things up for a final release. I still have loads to do, but they are all little things that need to be done to tidy up and make game more polished, also finding the odd bug that needs fixed or slightly modifying screens for a better look etc, i could probably tinker about for ever, but will eventually have to release the game at some point. Anyway, things that i have done since my last post.

Bug fixes and additions

  • fixed a bug where the number of tiles being added was incorrect when adding and deleting baddies, which resulted in game save files not reloading correctly.
  • adding a few more levels to the game.
  • added some more varied tiles the levels to make them more interesting.
  • The levels created in the placement editor now save in the game folder. These were created in the placement editor folder and had to be moved manually to the game folder every time the levels were edited. This saves a lot of time when testing and editing levels.

Monday 1 June 2015

Hey guys,


Created new font for game, which is a bit more colourful and suits the game better.
worked on the score screen a bit, its a bit better but not finished yet.

Have added a new layout to the score screen which looks much better, still need to tweak it a bit.

Added  a timer to the game which you must finish the before it runs out or you lose a life, time left will also be added to your score

Not sure if the timer will stay like this, i might change it so that you do not lose a life if timer runs out, you just wont get any bonus score.

I am just going to tidy everything up now, so that i can release a new version, I will also have to add new levels as old levels do not load anymore as i have changed the level data by adding more information to it.


Bug fixes and additions


  • Deleted tiny text that appeared at start of every level
  • Adjusted the spacing of the numbers in the timer as they were too far apart.
  • Made the score increment faster in the score screen, as they were taking too long if you had a high score.
  • Added  "not now" and "done" buttons to the rate me screen.
  • Timer reset  at start of each level. It used continue countdown when new level was started.
  • Score screen was not being deleted on exit of screen, now fixed.
  • several adjustments to text that appears in score screen.

Here is an image of the score screen for you all. Not added any images for a while sothought it was about time. 

Score screen