I am still working on the editor and my new platform game which i`m calling Sarah 2 for now.
Improvements:
- The editor now lets me rotate tiles, so that i can add more variation to the level layouts.
- changed the level data structure to take into account the rotation of tiles.
- added the new level data structure to game so that it can place rotated tiles.
- Added a tile properties menu to the editor from which i can currently just rotate tiles, but i will eventually add more functionality to this to change lots of properties for the tiles, like set to background, set to foreground and various physics settings etc.
- have tweaked the game play in Sarah 2.
- tweaked the collision detection in game
- adjusted the positioning of the spikes in game.
have to test game and placement editor to make sure that the new changes work well.
I also want to add moveable objects to the game, so that you can push some blocks to better positions to achieve jumps to get to otherwise unreachable platforms. 1ll see how i get on with this task, might be a while before i can work out how to do it. having to think how to work this out as if you push a block too close to a wall you might not be able to get in behind it to push it back, so would i have a reset switch to move the blocks back to original positions, which might seem unnatural or would i allow Sarah to pull block as well. what if you push block off a level it is meant to be on and falls? not sure how to tackle this, but for now i think i might just settle for being able to push an object to where it is needed.
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