Tuesday 29 September 2015

hey guys,

Working on world 2 levels just now.

Changed the time to complete level from 500 seconds to 200 seconds, the previous time was far too long to complete the levels and 200 seconds seems much better and more challenging.
if you cannot complete level in time specified the counter continues to countdown and you end up with a negative score and the end of level.

Created some graphics for the world selection function.
world selection function now implemented and working.
Had to flip graphics for the flying monsters in world 2 as they were flying backwards.

Have to apologise to folks as i have to put the release date back to end of October, finding it hard to spend lots of time finishing off game, with full time job and family commitments, finding it hard to complete it in the little spare time i have every week.

Friday 18 September 2015

Hey Guys,

still working on the levels.

World 1 is now finished, working on world 2 now, might release game when world 2 is finished and update when world 3 is finished, which would not take too long as everything else has been done and can concentrate on the level design.

Added a jewel count to the level editor as i was losing count of the jewels in the level, makes it a lot easier to keep track of the jewels without having to scroll through the whole level to count the jewels.

I have also fixed a small bug in the editor which took me to the wrong place in the level when i clicked on the end button, should have taken me to the end of the level (bottom right of level) , this has now been fixed.

I have uploaded the game as it is with the complete first world for you all to try.

Download from google play store here
Might take a couple of hours before new version appears in google play store.

Tuesday 8 September 2015

Hey guys,

This is a short update to let you know what i have been doing, not much coding apart from the odd tweak here and there. Mostly been working on creating  levels. The level editor has a slight bug where the baddies are not being saved correctly sometimes, so have to track the error down manually or restart the level completely sometimes. I have tried tracking the bug down but because it only happens sometimes it is difficult and would rather spend the time getting the levels completed rather than wasting time trying to fix the bug. I have tried but spent a whole day trying to find it with no success. going to rewrite the whole function again once the game is finished.

Still working on the levels, world 1 almost finished. its taking longer than i thought it would to create the levels which includes, designing and playtesting , whilst trying to make the levels challenging.

I hope to finish off all the levels and release the game at the end of the month.