Wednesday 26 August 2015

hey guys,

Not made much progress on game as i have been working a lot, but should be able to get back to it now. I was hoping to release game at end of August but due to work i have to move the release date until the end of September.

I have started working on the levels that need to be created for the game, This is proving to take quite a bit of time as, i have to test the levels and make sure that everything can be completed and that there is not anywhere that you can get stuck, or levels that are just too hard or impossible to complete.
I am getting there though, I have also added some more varied graphics for the monsters and baddies.

Still a bit more finishing touches as well but i am getting there, just going to take me a bit longer than i would have liked.

Sunday 16 August 2015

Hey guys,

As i was play testing the game, I noticed that the menu titles were not the same for every menu, nearly, but not quite. I noticed that some had a slightly different font, some had a slightly thicker border, font sizes were different. I have now to go round them all and get some sort of consistency. That`s what i get for not writing down the font,sizes or styles used, and relying on my memory.

Im also starting to create more levels for the final release of the game, hopefully i can make these more challenging as the game progresses.




Improvements:
  • Changed all the menus so that they have a standard look.
  • Added game save facility, so that your progress in casual mode is saved along with how well you have done in each level. 
Changes:

  • Changed size of the settings screen as it was too big and i was changing size within code. This has now been made smaller so it will save space and not needing to resize in game.
  • stars collected were not being displayed in casual mode, this has now been fixed.
Bug fixes:

  • Fixed: progress in levels was not saving correctly.
  • Fixed: sound for extra life was being played when sound was set to 0% in settings

Known issues:


  • Game still crashing sometimes when loading new level in pc version, not as much as before though.
  • Cant enter a space when entering name in high score screen on mobile version.

    Wednesday 5 August 2015

    Hey guys,

    been working on the IAP for the game, which takes ages as you have to upload any adjustments you make to google play then wait for a couple of hours before you can test the new code. Slowly getting there though.
    I am also tidying up lots of little things in the game, i have variables being displayed, co-ordinates being displayed, pause game slightly to see certain things happening, fps being displayed etc. I am now getting rid of all these things as game is nearing completion.
     i have still to implement the game save state, so that when you return to game it knows the levels you have completed and how many stars you got in them, so you can continue in casual mode.


    Improvements:
    • Added a background image to the level select screen.
    • Added a main menu button to the level select screen.
    • main menu button on level select screen now works.
    • Added IAP to game to get rid of adverts, still testing at the moment though.
    • Added credits screen.
    Changes:

    • You now get an extra life when you collect 100 stars in arcade mode.
    • added some particle effects when you get an extra life.
    • Added hi score to game hud. So you can see what to aim for, in arcade mode.
    Bug fixes:

    • fixed an issue where the score was not counting down to zero when adding time left bonus to score in arcade mode.
    • fixed the issue with sarah as an angel not appearing in the mobile version. I had saved the image in a format that AGK (App Game Kit) did not support.

    Known issues:


    • Game still crashing sometimes when loading new level in pc version, not as much as before though.
    • Cant enter a space when entering name in high score screen on mobile version.

    Image of Credits screen