Monday 26 January 2015

Hi guys,


All the new data now saves to the level file and loads into game. The game now takes the data and the baddies are now working ( only got the arrow type of baddies working for now). the next baddie type i will implement are the monsters.

I will put a short video of the game on soon to show you my progress so far. the arrows are fully implemented now with the collision detection working. once i have implemented the monster type baddies i will work on improving some of the graphics.

I will put some more baddies in the other levels and then i will upload a beta version of the game to google play so that you can try out the game as it is at the moment, your comments, suggestions and bugs will be welcome from u all to help me improve the game.

Saturday 17 January 2015

hi guys,

Been coding the baddies menu to get all the buttons and edit boxes to work the way they should. You can now also pick a start and end positions of the baddie. This all seems to work as it should.
I have only implemented the types that i use for this game at he moment which is the arrow and monster type. I now have to let the program save all the new data along with the save game file in such a way that it can be loaded into the game which in turn takes the data and makes all the baddies appear in the game. This might take a bit of time to code this but i will keep you posted on my progress as usual.


here is a video on my progress of the placement editor.


                                       
Placement Editor

Monday 5 January 2015

Hi Guys, Fixed a bug in editor where the tiles were not being placed correctly sometimes.

Below is a screenshot of the baddies menu, which will allow me to add obstacles in the game to make it more challenging.

I am going to add the arrow and monster types for the moment in this game as that is all i need at the moment. The arrow type is like an arrow is being fired from a bow, it shoots out from one tile and flies across the room until it gets to another tile, always in one direction, either right to left or left to right. the only settings this type needs is the start/end positions, speed and delay. The delay setting is the delay between each arrow type being fired.
The monster type needs the settings start/end position, speed and delay. the direction for this type is worked out by the start and end positions and they can travel continuously from left to right and back again or up and down continuously.

Baddies Menu

I now have to implement these into the editor, i keep you updated as i complete this.

Baddie Menu now displays in editor and the cancel button is functional.