Saturday, 26 December 2015

Hey guys,

Not been doing much for the past month, but back to coding now. I can now delete multiple tiles in the placement editor by holding down the right mouse key and moving the mouse over tiles. This along with being able to place multiple tiles by holding down the left mouse button will allow me to build levels a lot faster than before.

Next i want to be able to adjust level sizes that i said i was going to do in my last post,but  didnt get round to.

I dont know whether to pick the level size when i create a new level or just start designing levels and let the editor adjust size as i add tiles. It might be easier to pick level size on creation, as that is the way the code works at the moment, to allow it to expand as i go will be a bit more difficult as i will have to work out sprite numbers as i go along,and will disrupt the way the levels are created. I will have a think about it and see what i can come up with, although making editor adjust size would be much more flexible and less restrictive.

Tuesday, 1 December 2015

Hey guys,

I have been working on the placement editor, the baddies now appear on a separate layer, so i can turn the baddies on and off. Previously i could not place any tiles or objects under the baddies, this has now been changed and i can add things to the same tile the baddies appear, and get rid of them when working on the level layout.

next i want to add the ability to change the size of the levels, currently all levels have a fixed width(40) and height(23), No idea why i picked this size of level, might have been some thought behind it that i cant remember now though, but whatever the reason this size is very limiting for more complicated and bigger levels.