Tuesday, 24 November 2015

Hey guys,

The long wait is over, game is finally released and is available here


Its been a long while getting to this point.
its not the best game ever but its the most complicated thing i have ever attempted and i am happy with it in its current state.
I could have added lots more to it as i have loads of ideas, but thought this project had to come to an end eventually, maybe a sequel to add some of those other ideas i had...;-)

Friday, 20 November 2015

hey Guys,


Sorted the crashing out at long last, this has been occurring for a long time now, but kept putting it off as there was so much more that was needing done, got to the stage where i had to get it sorted in order to continue. took me a while but got it sorted in the end. It was occurring when i was loading in new levels and the code was not starting at the beginning of the main game loop, but somewhere in the middle for some reason.
I had to manually go through the code to see what was happening and came to this problem that has now been fixed ( about time too as this was really starting to annoy me).

i am now sorting a few more bugs and sorting various things that should not take too long, so hopefully a release before the end of the month is very likely.

Thanks for everyone`s patience in this and wont be too long now.

Friday, 13 November 2015

Hey guys,


AGK has been fixed, so i can finish the game up and get it released now.

Had to delete text from various screens and menus that was displayed to help me debug.

Still having random crashes which i have traced to when new levels are loaded and displayed.
I am going to re-code how the levels are loaded into game so this might take quite a while till i figure out the best way to do it, i have an idea so hopefully it wont take too long.

Monday, 9 November 2015

hey guys.

All levels finished now.

Few bug fixes.


  • Fixed a bug where sarah was sometimes not jumping when jump button was pressed on Android.
  • fixed bug where app would crash if there was no internet connection when attempting to download high scores
  • Image of timer was not being deleted at end of level, this has now been fixed.
  • Fixed a bug where game would crash if no internet connection was detected and you played arcade mode. This was caused by game trying to look up high scores and trying to print to screen when they were not available.


Game is almost complete but cant quite get it finished because the programming language i am using (AGK) has recently been updated,but there seems to be a slight problem with it when i am trying to download in the high score tables. So i cannot release until this has been fixed so i can test the game thoroughly.