Saturday, 31 October 2015

hey guys,

That`s all the levels for worlds 1 and 2 complete ready for release.

I am now testing the game and have a few minor adjustments to make.

Fixes and adjustments

  • I have resized the baddies for world 2 as they were the wrong size and were not appearing on the platforms correctly.
  • Adjusted positions of the arrows.
  • music in the  game now plays full version instead of short version.
  • tiny text was being displayed at start of level in arcade mode, this has now been deleted.
  • moving platforms now appear in front of trees, where previously they would disappear behind them.
  • made the left/right buttons a little larger.

Wednesday, 21 October 2015

Hey guys,

Not updated for ages as i have been working loads and not had a lot of spare time, but i have been putting in the odd hour or two when i have been able to.
Anyway i am now on the final level of the game, i will release game after this has been completed and the game has been tested thoroughly.
This release of the game will have 2 worlds with 12 levels in each. I also plan on adding a third world when i have time, but this will be uploaded at a later date.

I have a few minor adjustments to make to the gameplay but nothing major ( I think), i have also managed to finally fix the crashing problem which occurred when i was deleting images before i was deleting the sprites, this caused the cash as once the image was deleted the sprites had no image to display.



I changed the amount of stars needed to get an extra life from 100 to 50, this helps with the harder levels as they were hard to finish without losing a life, although it is possible.

I will upload a new video just before release at the end of the month.

Thanks for all your patience as i have taken a lot of time over this game. At times i thought that I was trying to make a game that i was not able to complete, but i have managed to find solutions to all the problems i have encountered ,even though some have taken ages to sort out, and i actually gave up several times only to come back to coding when the solution came to me.