Tuesday, 24 November 2015

Hey guys,

The long wait is over, game is finally released and is available here


Its been a long while getting to this point.
its not the best game ever but its the most complicated thing i have ever attempted and i am happy with it in its current state.
I could have added lots more to it as i have loads of ideas, but thought this project had to come to an end eventually, maybe a sequel to add some of those other ideas i had...;-)

Friday, 20 November 2015

hey Guys,


Sorted the crashing out at long last, this has been occurring for a long time now, but kept putting it off as there was so much more that was needing done, got to the stage where i had to get it sorted in order to continue. took me a while but got it sorted in the end. It was occurring when i was loading in new levels and the code was not starting at the beginning of the main game loop, but somewhere in the middle for some reason.
I had to manually go through the code to see what was happening and came to this problem that has now been fixed ( about time too as this was really starting to annoy me).

i am now sorting a few more bugs and sorting various things that should not take too long, so hopefully a release before the end of the month is very likely.

Thanks for everyone`s patience in this and wont be too long now.

Friday, 13 November 2015

Hey guys,


AGK has been fixed, so i can finish the game up and get it released now.

Had to delete text from various screens and menus that was displayed to help me debug.

Still having random crashes which i have traced to when new levels are loaded and displayed.
I am going to re-code how the levels are loaded into game so this might take quite a while till i figure out the best way to do it, i have an idea so hopefully it wont take too long.

Monday, 9 November 2015

hey guys.

All levels finished now.

Few bug fixes.


  • Fixed a bug where sarah was sometimes not jumping when jump button was pressed on Android.
  • fixed bug where app would crash if there was no internet connection when attempting to download high scores
  • Image of timer was not being deleted at end of level, this has now been fixed.
  • Fixed a bug where game would crash if no internet connection was detected and you played arcade mode. This was caused by game trying to look up high scores and trying to print to screen when they were not available.


Game is almost complete but cant quite get it finished because the programming language i am using (AGK) has recently been updated,but there seems to be a slight problem with it when i am trying to download in the high score tables. So i cannot release until this has been fixed so i can test the game thoroughly.

Saturday, 31 October 2015

hey guys,

That`s all the levels for worlds 1 and 2 complete ready for release.

I am now testing the game and have a few minor adjustments to make.

Fixes and adjustments

  • I have resized the baddies for world 2 as they were the wrong size and were not appearing on the platforms correctly.
  • Adjusted positions of the arrows.
  • music in the  game now plays full version instead of short version.
  • tiny text was being displayed at start of level in arcade mode, this has now been deleted.
  • moving platforms now appear in front of trees, where previously they would disappear behind them.
  • made the left/right buttons a little larger.

Wednesday, 21 October 2015

Hey guys,

Not updated for ages as i have been working loads and not had a lot of spare time, but i have been putting in the odd hour or two when i have been able to.
Anyway i am now on the final level of the game, i will release game after this has been completed and the game has been tested thoroughly.
This release of the game will have 2 worlds with 12 levels in each. I also plan on adding a third world when i have time, but this will be uploaded at a later date.

I have a few minor adjustments to make to the gameplay but nothing major ( I think), i have also managed to finally fix the crashing problem which occurred when i was deleting images before i was deleting the sprites, this caused the cash as once the image was deleted the sprites had no image to display.



I changed the amount of stars needed to get an extra life from 100 to 50, this helps with the harder levels as they were hard to finish without losing a life, although it is possible.

I will upload a new video just before release at the end of the month.

Thanks for all your patience as i have taken a lot of time over this game. At times i thought that I was trying to make a game that i was not able to complete, but i have managed to find solutions to all the problems i have encountered ,even though some have taken ages to sort out, and i actually gave up several times only to come back to coding when the solution came to me.

Tuesday, 29 September 2015

hey guys,

Working on world 2 levels just now.

Changed the time to complete level from 500 seconds to 200 seconds, the previous time was far too long to complete the levels and 200 seconds seems much better and more challenging.
if you cannot complete level in time specified the counter continues to countdown and you end up with a negative score and the end of level.

Created some graphics for the world selection function.
world selection function now implemented and working.
Had to flip graphics for the flying monsters in world 2 as they were flying backwards.

Have to apologise to folks as i have to put the release date back to end of October, finding it hard to spend lots of time finishing off game, with full time job and family commitments, finding it hard to complete it in the little spare time i have every week.