Monday, 18 January 2016

hey guys,

Adding some improvements to Sarah in Candyland.

Improvements:

  • All stars now rotate, adds a bit more movement to the levels.
  • Adverts now only appear every 3 levels , instead of after every level, which seemed far too much.
  • monsters are now animated.
This has now been released to the google play store with the new features.

I am working on the game engine a bit more as i want to be able to do a lot more in the platform games.

Improvements to game engine i want to add.
  • Add inventory so you can collect objects.
    • to open doors
    • to trade with npc's
    • to work machinery
  • add npc's to talk to, to get information/help
  • add weapons
  • add armor
  • randomly spawn enemies
  • enemies fire weapons.
  • disintegrating platforms
  • shops to buy items.
there are lot of other things that i want to add, but these are the main ones at the moment. dont know if all these will make it into the next game, depends on what i can manage to do, because i would like to release a game every 6-8 months.

I am also going to have to work with the placement editor so that i can add all the new improvements to it to use in the game.


I also want to start coding another game which will be a space combat/exploration game, where you can choose a ship and get missions to complete to earn money to upgrade your ship/ buy new ship.
Just mucking about with this to see where i will go with this at the moment.

Saturday, 26 December 2015

Hey guys,

Not been doing much for the past month, but back to coding now. I can now delete multiple tiles in the placement editor by holding down the right mouse key and moving the mouse over tiles. This along with being able to place multiple tiles by holding down the left mouse button will allow me to build levels a lot faster than before.

Next i want to be able to adjust level sizes that i said i was going to do in my last post,but  didnt get round to.

I dont know whether to pick the level size when i create a new level or just start designing levels and let the editor adjust size as i add tiles. It might be easier to pick level size on creation, as that is the way the code works at the moment, to allow it to expand as i go will be a bit more difficult as i will have to work out sprite numbers as i go along,and will disrupt the way the levels are created. I will have a think about it and see what i can come up with, although making editor adjust size would be much more flexible and less restrictive.

Tuesday, 1 December 2015

Hey guys,

I have been working on the placement editor, the baddies now appear on a separate layer, so i can turn the baddies on and off. Previously i could not place any tiles or objects under the baddies, this has now been changed and i can add things to the same tile the baddies appear, and get rid of them when working on the level layout.

next i want to add the ability to change the size of the levels, currently all levels have a fixed width(40) and height(23), No idea why i picked this size of level, might have been some thought behind it that i cant remember now though, but whatever the reason this size is very limiting for more complicated and bigger levels.

Tuesday, 24 November 2015

Hey guys,

The long wait is over, game is finally released and is available here


Its been a long while getting to this point.
its not the best game ever but its the most complicated thing i have ever attempted and i am happy with it in its current state.
I could have added lots more to it as i have loads of ideas, but thought this project had to come to an end eventually, maybe a sequel to add some of those other ideas i had...;-)

Friday, 20 November 2015

hey Guys,


Sorted the crashing out at long last, this has been occurring for a long time now, but kept putting it off as there was so much more that was needing done, got to the stage where i had to get it sorted in order to continue. took me a while but got it sorted in the end. It was occurring when i was loading in new levels and the code was not starting at the beginning of the main game loop, but somewhere in the middle for some reason.
I had to manually go through the code to see what was happening and came to this problem that has now been fixed ( about time too as this was really starting to annoy me).

i am now sorting a few more bugs and sorting various things that should not take too long, so hopefully a release before the end of the month is very likely.

Thanks for everyone`s patience in this and wont be too long now.

Friday, 13 November 2015

Hey guys,


AGK has been fixed, so i can finish the game up and get it released now.

Had to delete text from various screens and menus that was displayed to help me debug.

Still having random crashes which i have traced to when new levels are loaded and displayed.
I am going to re-code how the levels are loaded into game so this might take quite a while till i figure out the best way to do it, i have an idea so hopefully it wont take too long.

Monday, 9 November 2015

hey guys.

All levels finished now.

Few bug fixes.


  • Fixed a bug where sarah was sometimes not jumping when jump button was pressed on Android.
  • fixed bug where app would crash if there was no internet connection when attempting to download high scores
  • Image of timer was not being deleted at end of level, this has now been fixed.
  • Fixed a bug where game would crash if no internet connection was detected and you played arcade mode. This was caused by game trying to look up high scores and trying to print to screen when they were not available.


Game is almost complete but cant quite get it finished because the programming language i am using (AGK) has recently been updated,but there seems to be a slight problem with it when i am trying to download in the high score tables. So i cannot release until this has been fixed so i can test the game thoroughly.